A Chaos Glossary
Chance Process
A process which is in part determined by random procedures. These
procedures may be as simple as the use of dice or as complex
as the use of a non-periodic, non-repeating chaotic system. A
process which has an unknown outcome, but which is part of a
known set of possible outcomes.
Chaos
The interaction of random and structured elements within a system.
The level and nature of structure within a real-world system.
Chronos (adj.Chronian)
The ability to affect time.
Desynchronization
When an event or structure actively suppresses a similar event
within surrounding areas or periods of time.
Fracticality
The repetition or reoccurance of a chaotic structure at various
scales within a system.
Leveling Filter
An electronic, perceptual, intellectual, or mathematical structure
which removes information that does not conform to a standard
or pattern.
Linear System
A dynamic system in which all variables bear a constant relationship to one another. E.g., 2(a+b) = 2a +2b
Non-Deterministic Process
A process which relys on chance procedures to generate outcomes
from an unknown set of possible solutions.
Non-Linear System
A dynamic system in which all variables do not bear a constant relationship to one another. Organic systems are typically non-linear. E.g., (a+b)squared = (a)squared+(b)squared+2ab
Quantum Mechanics
The study of non-linear systems. Quantum mechanics describe gross changes in the nature of a system as a function of the holistic interaction of all the elements within that system.
Randomness
Those elements of a system which are impossible to predict.
Sharpening Filter
An electronic, perceptual, intellectual, or mathematical structure
which exaggerates or emphasizes differences among bits of information.
Strange Attractor
A set of chaotic events or possibilities with an indefinite,
but limited, boundary.
Structure
Those aspects of a system which are predictable.
Synchronization
When an event or structure increases the likelihood of a similar
event within surrounding areas or periods of time.
Tertiary Systems
Visual systems with non-rectilinear relationships among their
elements.
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